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GeForce.com Dying Light Percentage Closer Soft Shadows (PCSS) Interactive Comparison: On vs. Off - Example #002
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Never payed attention to it before, but this Nvidia PCSS setting looks really good in real life : r/pcmasterrace
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NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing. See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA
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Tom Clancy's The Division PC Performance Review | Nvidia PCSS and HFTS performance | GPU & Displays | OC3D Review
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NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing. See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA
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NVIDIA on Twitter: "See how NVIDIA PCSS #gamedev tech helps @RockstarGames create realistic shadows in #GTAVPC http://t.co/MsOSFeeiS3 http://t.co/JXB2fZtoDp" / Twitter
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