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Roughness map, Substance Painter to 3Ds Max / Arnold
Roughness map, Substance Painter to 3Ds Max / Arnold

PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter  — polycount
PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter — polycount

i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax
i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

Solved: Questions concerning the Physical Material - Autodesk Community - 3ds  Max
Solved: Questions concerning the Physical Material - Autodesk Community - 3ds Max

Exporting from 3ds max (normal map not working) - Content creation (3dsMax,  Maya, Blender, glTF) - Babylon.js
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js

Normal Map Looks Tiled - Autodesk Community - Mudbox
Normal Map Looks Tiled - Autodesk Community - Mudbox

Texture Maps: The Ultimate Guide For 3D Artists
Texture Maps: The Ultimate Guide For 3D Artists

Roughness maps
Roughness maps

Roughness maps
Roughness maps

How to Use our Bitmap Materials in 3DS Max - GameTextures.com Knowledge Base
How to Use our Bitmap Materials in 3DS Max - GameTextures.com Knowledge Base

Applying a Bump Map 3ds Max – Cad cam Engineering WorldWide
Applying a Bump Map 3ds Max – Cad cam Engineering WorldWide

Substance Painter roughness map looks faulty in Maya viewport 2.0 and  Arnold RenderView. - Autodesk
Substance Painter roughness map looks faulty in Maya viewport 2.0 and Arnold RenderView. - Autodesk

Exporting from 3ds max (normal map not working) - Content creation (3dsMax,  Maya, Blender, glTF) - Babylon.js
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js

Roughness maps
Roughness maps

Substance Painter to Vray and TEXTURE VALUES???
Substance Painter to Vray and TEXTURE VALUES???

Verge3D for 3ds Max: glTF Materials (glTF 2.0-compliant PBR) - Soft8Soft
Verge3D for 3ds Max: glTF Materials (glTF 2.0-compliant PBR) - Soft8Soft

SD Settings to use for Metallic/Roughness And Specular/Glossy 4 Redshift/Max
SD Settings to use for Metallic/Roughness And Specular/Glossy 4 Redshift/Max

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

Can I work in a Metallic PBR workflow within 3DsMax? - Autodesk
Can I work in a Metallic PBR workflow within 3DsMax? - Autodesk

Physical Material: Roughness map glossiness control? - Autodesk
Physical Material: Roughness map glossiness control? - Autodesk

im Trying to Set Udim texture in Arnold 3dsmax but its not working, i tried  it with bitmap lookup map but i get only one texture : r/3dsmax
im Trying to Set Udim texture in Arnold 3dsmax but its not working, i tried it with bitmap lookup map but i get only one texture : r/3dsmax

How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com
How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com

3ds max 2020, Vray Next - no displacement map – Quixel
3ds max 2020, Vray Next - no displacement map – Quixel

How do I export the correct textures for Arnold renderer in 3ds Max?
How do I export the correct textures for Arnold renderer in 3ds Max?